Roll, then step tile by tile — no diagonals. Jump a gap of missing tiles if your roll can clear it.
Pass a floating TETO to pocket it. The golden TETO is worth 5.
Land on or pass through a rival → grab half their TETO; they respawn opposite. Hit a broke rival (0 TETO) → they're out.
End on a TETO and it's destroyed — you keep just 1 and respawn opposite (with none in hand, you're out).
Tiles crack after 2 steps, and the void eats one more tile every round — the ring keeps shrinking.
First to 21 TETO, most when the board is cleared, or the last one standing wins.
Roll, then step tile by tile — no diagonals. Jump a gap of missing tiles if your roll can clear it; when boxed in, spend 1 TETO per step to bridge a gap (shown in red).
Pass a floating TETO to pocket it. The golden TETO is worth 5.
Land on or pass through a rival → grab half their TETO; they respawn opposite. Hit a broke rival (0 TETO) → they're out.
End on a TETO and it's destroyed — you keep just 1 and respawn opposite (with none in hand, you're out).
Tiles crack after 2 steps, and the void eats one more tile every round — the ring keeps shrinking.
First to 21 TETO, most when the board is cleared, or the last one standing wins. Each war costs 1 coin.